PlayMaker 2

PlayMaker 2
PlayMaker 2
ENGINE
Unity
PRICE
$
65.00
SUPPORTED ENGINE VERSIONS
Unity 2022.3 LTS
Unity 6 (6000.0)
Unity 6 (6000.4)
Unity 6 (6000.5)
BEST FOR
Unity designers, technical artists and solo developers on 2022.3 or Unity 6 who want to build gameplay logic, interactions and AI states visually, and who are comfortable adopting a major new version of an established toolkit.
NOT FOR
Teams migrating existing PlayMaker 1 projects without a migration plan, projects requiring mature production-ready built-in multiplayer networking, and projects using Unity versions earlier than 2022.3 LTS. PlayMaker 2 is not backward-compatible with PlayMaker 1, and the publisher's networking documentation describes the networking features as alpha. Confirm target-platform support with the publisher before relying on it for a production release.
HIGHLIGHTS
- ✓Graph editor that lets you keep several FSM editors open, with groups, images and markdown notes
- ✓Hierarchical state machines with sub-states and parallel regions for larger behaviours
- ✓Action lists with per-action update modes, readable summaries, loops, sequences and swappable actions
- ✓Faster loading through modern Unity serialization, plus event data taken straight from Unity events
- ✓New addons and action browsers with rewritten online documentation
- ✓Listed as compatible with Built-in, URP and HDRP from Unity 2022.3 up to Unity 6000.x
GameAssetly Verdict
PlayMaker 2 is the next generation of one of the longest-running visual scripting tools for Unity, and it goes straight at the usual weakness of state machine graphs: they get hard to manage as a project grows. Sub-states, parallel regions, several editors open at once and better visual debugging are all aimed at that problem. It suits designers, technical artists and small teams who want to build gameplay logic, interactions and AI states without writing every behaviour in C#. The main caution is timing. The build listed on the Asset Store at the time of writing is a beta (2.0.0-beta.88), so expect changes and read the publisher's release notes before tying a production deadline to it. At $65 per seat it is a fair entry point if you already like state machines, and it is worth comparing with Unity's built-in Visual Scripting package before you buy.
